Jump to content
The Emma-Watson.net Forum

Recommended Posts

It's one of my favorite games. Immediately, right in the beginning, you are pulled into the story with amazing voice acting, a heart-wrenching, yet touching story, and amazingly well-done motion capture angles. It's a story for people who like a good story. If you ever get a PS3, get that as your first game.

 

You can take my word on it, you will love it

 

 

Heavy Rain has been met with critical acclaim. The UK Official PlayStation Magazine scored the game 9 out of 10, with reviewer Tim Clark saying; "I'm convinced it's one of the freshest, most exciting, and even important games on PS3 so far." The magazine praised the effective controls of the game, as well as the pacing of the story, which the reviewer described as key, and perfectly designed to create an "exhausting, exhilarating, and, crucially, involving" experience. He concluded by saying that, "Certainly there's nothing quite like it on PS3, or indeed any other system. Put gaming conventions aside, go in with no expectations other than this is something new and massively good-looking, and you'll be rewarded with a unique experience that lurches between genius and madness, manages to be genuinely emotional, and that you'll be bursting to talk about with your friends."[60] Eurogamer France also gave the game a score of 9 out of 10, saying, "The game from Quantic Dream has touched me, unquestionably, as a player because it symbolizes today the culmination of a genre halfway between cinema and video game that has always seemed interesting in its intentions but rarely conclusive." The reviewer concludes by saying, "A high score, therefore, to welcome risk-taking that represents this type of production today." [61]

 

British magazine GamesMaster gave the game a score of 91%, complimenting Heavy Rain for being 'incredibly original and compelling.', "The atmosphere is incredible - full of driving rain (which becomes central to the plot), fizzing neon lights, dank apartments and warehouses. It's a dark noir game, not a bright adventure." The title was also given a GamesMaster Gold Award.[62] IGN's Chris Roper scored the game 9.0/10 commenting specifically on the game's "fantastic story that's one of the best in gaming." However, he pointed out that the game's beginning is very slow, and might turn off some players.[58]

 

GameZone's Michael Lafferty, gave the game a 9.5/10, saying "There are some flaws, but taken as a package, Heavy Rain is a remarkable achievement in gaming that creates an interactive experience that goes beyond the pages of a good novel or film noir. This is a game that needs to be experienced."[63]

 

Winda Benedetti wrote an article about the maturity of Heavy Rain as well as Remedy Entertainment's psychological action thriller Alan Wake for MSNBC, praising both titles for being "emotionally powerful" as well as having "... said goodbye to the tired alien invasions and over-the-top fantasy stories so often found in video games. Instead, they peer into the dark reaches of the very real human heart to deliver stories that are thrilling, chilling and utterly absorbing."[59]

 

Emily Short, an award-winning interactive fiction writer, was generally pleased with the experimental gameplay of Heavy Rain, but found the game's story to be full of "stock bits" borrowed from films, leaving inconsistent characterization and gaps and poor pacing in its plot. She cited the disconnection between the motivation of the specific character and the motivation of the game's player, such as when Ethan is challenged to navigate a maze of wires charged with electricity; Ethan the character is guided to finish it regardless of ability, but the player is given the option to abandon the challenge if they cannot do it. She also considered that the characterization does not follow the game's claim of how choices matter, pointing out that the reveal of the identity of the Origami Killer was a "betrayal" of the way she had played the game to that point.[16]

 

Ian Bogost, a video game designer and Assistant Professor of Literature Communication and Culture at the Georgia Institute of Technology, counters claims made by Quantic Dream and other gaming media that Heavy Rain qualifies as an "interactive film". Bogost notes that "film is editing", in that filmmakers put together images and scenes in a compilation to evoke certain feelings and emotions, and to convey story and plot in a limited amount of time. However, while Heavy Rain strives for this, it retains elements of a video game, and Bogost considers the game to have a "rejection of editing in favor of prolonging"; examples given are the need to have the player provide interaction for most of the characters' motion, or having to control and watch Ethan throughout his search for Jason at the crowded mall. Bogost opined that this "prolonging" may actually be beneficial to the video game medium, as several scenes from the game's third chapter, during which Ethan runs through a routine schedule of homework, dinner, and bedtime for Shaun, allow for periods where the game waits for the player to interact with it; during these periods, simply by using mise en scène images of the house and characters, invite the player to think about what the characters are experiencing, "to linger on the mundane instead of cutting to the consequential"

http://en.wikipedia.org/wiki/Heavy_Rain

 

 

 

Oh, and also, it has PlayStation Move functionality. I never tried it, but it seems like it would be perfect for the game.

Edited by ckravitz
Link to post
Share on other sites

omg i love this game, does not disapoint.

 

It is like a movie, and your directing and writing the entire outcome. Its truly beautiful and such a amazing game to play. They need to bring out a sequel.

Link to post
Share on other sites

Here's a quote from David Cage about a sequel to Heavy Rain:

“I’m not sure there will be a Heavy Rain 2. I’m not a guy who does sequels, because, when you work on a story, you have something to say. It’s a response to a moment of your life and what you want to express. There are so many great stories to tell. That’s why just doing sequels of sequels of sequels doesn’t make any sense.â€

 

And the movie adaptation:

New Line Cinema and Quantic Dream Pictures obtained rights for a film adaptation a few days after the technology demo from E3 2006 was shown. The rights were later purchased in an auction by Unique Features, a production company formed by two former New Line executives, Bob Shaye and Michael Lynne. Shaye and Lynne had purchased the rights to the film with their own funds despite having "first look" rights in place with Warner Bros., who had bought New Line prior to their departure. The film has been fast-tracked by Warner Bros., and David Milch, writer for NYPD Blue and Deadwood will be adapting the game for the big screen. Shayne stated that Milch's "incredible ability to transform intense and complex storylines into gripping, popular drama makes him the perfect partner" for the film adaption

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...